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AI 딥러닝/RL

Tensorflow2로 만든 DDPG 코드: Pendulum-v0

by 깊은대학 2021. 5. 14.

OpenAI Gym에서 제공하는 Pendulum-v0 환경을 대상으로 DDPG 알고리즘을 Tensorflow2 코드로 구현하였다.

 

 

학습결과는 다음과 같다. DDPG는 오프-폴리시 방법으로서 온-폴리시인 A2C에 비해서 데이터 효율이 월등히 좋은 것을 알 수 있다. 200회의 에피소드만에 학습이 완료됐다.

 

 

다음은 학습이 끝난 후 진자(pendulum)의 움직임이다.

 

 

DDPG 코드는 액터-크리틱 신경망을 구현하고 학습시키기 위한 ddpg_learn.py, 이를 실행시키기 위한 ddpg_main.py, 학습을 마친 신경망 파라미터를 읽어와 에이전트를 구동하기 위한 ddpg_load_play.py, 그리고 리플레이 버퍼를 구현한 replaybuffer.py로 구성되어 있다.

전체 코드 구조는 다음과 같다.

 

 

다음은 Tensorflow2 코드다.

 

ddpg_learn.py

 

# DDPG Actor (tf2 subclassing version: using chain rule to train Actor)
# coded by St.Watermelon

import numpy as np
import matplotlib.pyplot as plt

from tensorflow.keras.models import Model
from tensorflow.keras.layers import Input, Dense, Lambda, concatenate
from tensorflow.keras.optimizers import Adam
import tensorflow as tf

from replaybuffer import ReplayBuffer


# actor network
class Actor(Model):

    def __init__(self, action_dim, action_bound):
        super(Actor, self).__init__()

        self.action_bound = action_bound

        self.h1 = Dense(64, activation='relu')
        self.h2 = Dense(32, activation='relu')
        self.h3 = Dense(16, activation='relu')
        self.action = Dense(action_dim, activation='tanh')


    def call(self, state):
        x = self.h1(state)
        x = self.h2(x)
        x = self.h3(x)
        a = self.action(x)

        # Scale output to [-action_bound, action_bound]
        a = Lambda(lambda x: x*self.action_bound)(a)

        return a


# critic network
class Critic(Model):

    def __init__(self):
        super(Critic, self).__init__()

        self.x1 = Dense(32, activation='relu')
        self.a1 = Dense(32, activation='relu')
        self.h2 = Dense(32, activation='relu')
        self.h3 = Dense(16, activation='relu')
        self.q = Dense(1, activation='linear')


    def call(self, state_action):
        state = state_action[0]
        action = state_action[1]
        x = self.x1(state)
        a = self.a1(action)
        h = concatenate([x, a], axis=-1)
        x = self.h2(h)
        x = self.h3(x)
        q = self.q(x)
        return q


class DDPGagent(object):

    def __init__(self, env):

        ## hyperparameters
        self.GAMMA = 0.95
        self.BATCH_SIZE = 32
        self.BUFFER_SIZE = 20000
        self.ACTOR_LEARNING_RATE = 0.0001
        self.CRITIC_LEARNING_RATE = 0.001
        self.TAU = 0.001

        self.env = env
        # get state dimension
        self.state_dim = env.observation_space.shape[0]
        # get action dimension
        self.action_dim = env.action_space.shape[0]
        # get action bound
        self.action_bound = env.action_space.high[0]

        ## create actor and critic networks
        self.actor = Actor(self.action_dim, self.action_bound)
        self.target_actor = Actor(self.action_dim, self.action_bound)

        self.critic = Critic()
        self.target_critic = Critic()

        self.actor.build(input_shape=(None, self.state_dim))
        self.target_actor.build(input_shape=(None, self.state_dim))

        state_in = Input((self.state_dim,))
        action_in = Input((self.action_dim,))
        self.critic([state_in, action_in])
        self.target_critic([state_in, action_in])

        self.actor.summary()
        self.critic.summary()

        # optimizer
        self.actor_opt = Adam(self.ACTOR_LEARNING_RATE)
        self.critic_opt = Adam(self.CRITIC_LEARNING_RATE)

        ## initialize replay buffer
        self.buffer = ReplayBuffer(self.BUFFER_SIZE)

        # save the results
        self.save_epi_reward = []


    ## transfer actor weights to target actor with a tau
    def update_target_network(self, TAU):
        theta = self.actor.get_weights()
        target_theta = self.target_actor.get_weights()
        for i in range(len(theta)):
            target_theta[i] = TAU * theta[i] + (1 - TAU) * target_theta[i]
        self.target_actor.set_weights(target_theta)

        phi = self.critic.get_weights()
        target_phi = self.target_critic.get_weights()
        for i in range(len(phi)):
            target_phi[i] = TAU * phi[i] + (1 - TAU) * target_phi[i]
        self.target_critic.set_weights(target_phi)


    ## single gradient update on a single batch data
    def critic_learn(self, states, actions, td_targets):
        with tf.GradientTape() as tape:
            q = self.critic([states, actions], training=True)
            loss = tf.reduce_mean(tf.square(q-td_targets))

        grads = tape.gradient(loss, self.critic.trainable_variables)
        self.critic_opt.apply_gradients(zip(grads, self.critic.trainable_variables))


    ## train the actor network
    def actor_learn(self, states):
        with tf.GradientTape() as tape:
            actions = self.actor(states, training=True)
            critic_q = self.critic([states, actions])
            loss = -tf.reduce_mean(critic_q)

        grads = tape.gradient(loss, self.actor.trainable_variables)
        self.actor_opt.apply_gradients(zip(grads, self.actor.trainable_variables))


    ## Ornstein Uhlenbeck Noise
    def ou_noise(self, x, rho=0.15, mu=0, dt=1e-1, sigma=0.2, dim=1):
        return x + rho*(mu - x)*dt + sigma*np.sqrt(dt)*np.random.normal(size=dim)


    ## computing TD target: y_k = r_k + gamma*Q(x_k+1, u_k+1)
    def td_target(self, rewards, q_values, dones):
        y_k = np.asarray(q_values)
        for i in range(q_values.shape[0]): # number of batch
            if dones[i]:
                y_k[i] = rewards[i]
            else:
                y_k[i] = rewards[i] + self.GAMMA * q_values[i]
        return y_k


    ## load actor weights
    def load_weights(self, path):
        self.actor.load_weights(path + 'pendulum_actor.h5')
        self.critic.load_weights(path + 'pendulum_critic.h5')


    ## train the agent
    def train(self, max_episode_num):

        # initial transfer model weights to target model network
        self.update_target_network(1.0)

        for ep in range(int(max_episode_num)):
            # reset OU noise
            pre_noise = np.zeros(self.action_dim)
            # reset episode
            time, episode_reward, done = 0, 0, False
            # reset the environment and observe the first state
            state = self.env.reset()

            while not done:
                # visualize the environment
                #self.env.render()
                # pick an action: shape = (1,)
                action = self.actor(tf.convert_to_tensor([state], dtype=tf.float32))
                action = action.numpy()[0]
                noise = self.ou_noise(pre_noise, dim=self.action_dim)
                # clip continuous action to be within action_bound
                action = np.clip(action + noise, -self.action_bound, self.action_bound)
                # observe reward, new_state
                next_state, reward, done, _ = self.env.step(action)
                # add transition to replay buffer
                train_reward = (reward + 8) / 8

                self.buffer.add_buffer(state, action, train_reward, next_state, done)

                if self.buffer.buffer_count() > 1000:  # start train after buffer has some amounts

                    # sample transitions from replay buffer
                    states, actions, rewards, next_states, dones = self.buffer.sample_batch(self.BATCH_SIZE)

                    # predict target Q-values
                    target_qs = self.target_critic([tf.convert_to_tensor(next_states, dtype=tf.float32),
                                                    self.target_actor(
                                                        tf.convert_to_tensor(next_states, dtype=tf.float32))])
                    # compute TD targets
                    y_i = self.td_target(rewards, target_qs.numpy(), dones)

                    # train critic using sampled batch
                    self.critic_learn(tf.convert_to_tensor(states, dtype=tf.float32),
                                      tf.convert_to_tensor(actions, dtype=tf.float32),
                                      tf.convert_to_tensor(y_i, dtype=tf.float32))

                    # train actor
                    self.actor_learn(tf.convert_to_tensor(states, dtype=tf.float32))
                    # update both target network
                    self.update_target_network(self.TAU)

                # update current state
                pre_noise = noise
                state = next_state
                episode_reward += reward
                time += 1

            ## display rewards every episode
            print('Episode: ', ep+1, 'Time: ', time, 'Reward: ', episode_reward)

            self.save_epi_reward.append(episode_reward)


            ## save weights every episode
            #print('Now save')
            self.actor.save_weights("./save_weights/pendulum_actor.h5")
            self.critic.save_weights("./save_weights/pendulum_critic.h5")

        np.savetxt('./save_weights/pendulum_epi_reward.txt', self.save_epi_reward)
        print(self.save_epi_reward)


    ## save them to file if done
    def plot_result(self):
        plt.plot(self.save_epi_reward)
        plt.show()

 

 

 

ddpg_main.py

 

# DDPG main (tf2 subclassing API version)
# coded by St.Watermelon

import gym
from ddpg_learn import DDPGagent

def main():

    max_episode_num = 200
    env = gym.make("Pendulum-v0")
    agent = DDPGagent(env)

    agent.train(max_episode_num)

    agent.plot_result()



if __name__=="__main__":
    main()

 

ddpg_load_play.py

 

# DDPG load and play (tf2 subclassing API version)
# coded by St.Watermelon

import gym
from ddpg_learn import DDPGagent
import tensorflow as tf

def main():

    env = gym.make("Pendulum-v0")
    agent = DDPGagent(env)

    agent.load_weights('./save_weights/')

    time = 0
    state = env.reset()

    while True:
        env.render()
        action = agent.actor(tf.convert_to_tensor([state], dtype=tf.float32)).numpy()[0]
        print(action.shape)
        state, reward, done, _ = env.step(action)
        time += 1

        print('Time: ', time, 'Reward: ', reward)

        if done:
            break

    env.close()

if __name__=="__main__":
    main()

 

 

replaybuffer.py

 

## 리플레이 버퍼 클래스 파일

# 필요한 패키지 임포트
import numpy as np
from collections import deque
import random

class ReplayBuffer(object):
    """
    Reply Buffer
    """
    def __init__(self, buffer_size):
        self.buffer_size = buffer_size
        self.buffer = deque()
        self.count = 0

    ## 버퍼에 저장
    def add_buffer(self, state, action, reward, next_state, done):
        transition = (state, action, reward, next_state, done)

        # 버퍼가 꽉 찼는지 확인
        if self.count < self.buffer_size:
            self.buffer.append(transition)
            self.count += 1
        else: # 찼으면 가장 오래된 데이터 삭제하고 저장
            self.buffer.popleft()
            self.buffer.append(transition)

    ## 버퍼에서 데이터 무작위로 추출 (배치 샘플링)
    def sample_batch(self, batch_size):
        if self.count < batch_size:
            batch = random.sample(self.buffer, self.count)
        else:
            batch = random.sample(self.buffer, batch_size)
        # 상태, 행동, 보상, 다음 상태별로 정리
        states = np.asarray([i[0] for i in batch])
        actions = np.asarray([i[1] for i in batch])
        rewards = np.asarray([i[2] for i in batch])
        next_states = np.asarray([i[3] for i in batch])
        dones = np.asarray([i[4] for i in batch])
        return states, actions, rewards, next_states, dones


    ## 버퍼 사이즈 계산
    def buffer_count(self):
        return self.count


    ## 버퍼 비움
    def clear_buffer(self):
        self.buffer = deque()
        self.count = 0

 

 

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